Sunday, June 7, 2015

State of the Project: June 7th, 2015

I have now been back from Nepal for about a month and development of Cytobellum is back in full swing. Pulling my attention away from Cytobellum for three months was a difficult choice but necessary for my gap year plans. After a wild adventure abroad I am glad to be back making more progress on this game.

Being away gave me some time to think about what I want to prioritize for the first version of Cytobellum. Here are my goals for the first release:

  • 10-15 distinct and beautifully designed scenes
  • 3-5 Different areas of infection (Stomach, Lung, Liver etc.)
  • 10 Immune Cells for the player to control and use
  • 10-15 Unique pathogens, each with different behaviors/ attributes
  • Basic interaction with lymph nodes (Dendritic Cells, B-Cells)
Almost all of these features have been coded and tested. After completely re-imagining my scene designs the main task at hand is to arrange and polish my scene designs so that they feel alive and dynamic.

My next post will feature a first look at the new design of the game with a few screenshots. My deadline for version 1 is August 15th.


Sunday, January 11, 2015

State of the Project: Jan 11th 2015

I haven't posted on here for quite some time so I felt i should give an update on Cytobellum. I originally planned to have this game finished by now. However, as I should have expected this was an unrealistic goal. Developing a game like Cytobellum is quite a daunting task for a single developer. This is because you have to manage every aspect of the game: the code, the designs, the animations, the content, the soundtrack etc. Given that this is has been my first real game project this has been immensely difficult to rap my head around. What I have done so far is create a prototype level, meaning a scene in the game that establishes the mechanics that will be present in all levels. I'm finishing up the designs for other levels so those will be implemented soon. On top of that I've been finishing various other elements of the game like the GUI. I've also been spending quite a lot of time watching and reading tutorials on Unity and C# (I have less than a years experience being a programmer). Clearly finishing and polishing Cytobellum on my own will be difficult.

Unfortunately, as of Feb. 7th I'll have to put the project on hold for three months. I'm on a gap year (or basically freeloading off my parents an extra year before college) and making a game isn't enough of a good use of the time I have, so I'm going to Nepal on a volunteer trip. I'll be staying ten weeks between two Buddhist monastery's teaching the young monks English. After that I'll be headed to Europe for another 3 weeks of vacation. Despite this, I'm still feeling very optimistic about the project because I'm very dedicated to getting it finished. Immediately after I get back (April) I'll be resuming my work. With another month of two of work Cytobellum should a very playable game worthy for Steam Greenlight.

So that's the state of the project. I may be able to release some sort of teaser trailer and/or more screenshots before I leave, but no promises.




Tuesday, October 28, 2014

Announcing Cytobellum: A 2D Cell Biology Game

Welcome!

This is the development blog for Cytobellum, a 2D immune system simulator/strategy game. Yesterday was the first day I officially announced my game. It was just a few months ago when this game was only an idea I had in my AP Bio class. However, thanks to the wonders of the Unity game engine and the wisdom of the internet I have been able to make my concept closer to reality. 

I posted Cytobellum onto the Steam Greenlight Concepts page in order to build some awareness for my project and see how many people are interested. Check it out and rate it if you are interested. It is at this link: http://steamcommunity.com/sharedfiles/filedetails/?id=332752308 . I've also made a Facebook, Twitter, and Indie DB page.

As Cytobellum's development progresses I will be uploading screenshots and giving updates. My tentative release date is January first.