Being away gave me some time to think about what I want to prioritize for the first version of Cytobellum. Here are my goals for the first release:
- 10-15 distinct and beautifully designed scenes
- 3-5 Different areas of infection (Stomach, Lung, Liver etc.)
- 10 Immune Cells for the player to control and use
- 10-15 Unique pathogens, each with different behaviors/ attributes
- Basic interaction with lymph nodes (Dendritic Cells, B-Cells)
Almost all of these features have been coded and tested. After completely re-imagining my scene designs the main task at hand is to arrange and polish my scene designs so that they feel alive and dynamic.
My next post will feature a first look at the new design of the game with a few screenshots. My deadline for version 1 is August 15th.