Sunday, June 7, 2015

State of the Project: June 7th, 2015

I have now been back from Nepal for about a month and development of Cytobellum is back in full swing. Pulling my attention away from Cytobellum for three months was a difficult choice but necessary for my gap year plans. After a wild adventure abroad I am glad to be back making more progress on this game.

Being away gave me some time to think about what I want to prioritize for the first version of Cytobellum. Here are my goals for the first release:

  • 10-15 distinct and beautifully designed scenes
  • 3-5 Different areas of infection (Stomach, Lung, Liver etc.)
  • 10 Immune Cells for the player to control and use
  • 10-15 Unique pathogens, each with different behaviors/ attributes
  • Basic interaction with lymph nodes (Dendritic Cells, B-Cells)
Almost all of these features have been coded and tested. After completely re-imagining my scene designs the main task at hand is to arrange and polish my scene designs so that they feel alive and dynamic.

My next post will feature a first look at the new design of the game with a few screenshots. My deadline for version 1 is August 15th.